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A Book of Horrors

Don't turn out the lights... but open the cover, if you dare, and reveal the chilling delights that await you within the pages of A Book of Horrors.

Stephen Jones, Britain's most acclaimed horror editor, has gathered together masters of the macabre from across the world in this cornucopia of classic chills and modern menaces. Within these pages you will discover the most successful and exciting writers of horror and dark fantasy today, with a spine-chilling selection of stories displaying the full diversity of the genre, from classic pulp style to more contemporary psychological tales, to cutting-edge terror fiction that will leave you uneasily looking over your shoulder, or in the wardrobe, or under the bed... A Book of Horrors: an original anthology of all-new horror and dark fantasy fiction, in all of its many and magnificent guises, by those devoted to the Dark Side.

Including all-original stories by Ramsey Campbell, Peter Crowther, Dennis Etchison, Elizabeth Hand, Brian Hodge, Caitlin R. Kiernan, Stephen King, John Ajvide Lindqvist, Richard Christian Matheson, Reggie Oliver, Robert Shearman, Angela Slatter, Michael Marshall Smith and Lisa Tuttle.

 

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A Cold Season

Cass is building a new life for herself and her young son Ben after the death of her soldier husband Pete, returning to the village where she lived as a child. But their idyllic new home is not what she expected: the other flats are all empty, there's strange graffiti on the walls, and the villagers are a bit odd.

And when an unexpectedly heavy snowstorm maroons the village, things get even harder. Ben is changing, he's surly and aggressive and Cass's only confidant is the smooth, charming Theodore Remick, the stand-in headmaster.

Not everyone approves of Cass's growing closeness to Mr Remick, and it soon becomes obvious he's not all he appears to be either. If she is to protect her beloved son, Cass is going to have to fight back.

Cass realises this is not the first time her family have been targeted by Theodore Remick. But this time, the stakes are immeasurably higher...

 

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An Apple for the Creature

What could be scarier than the first day of school? Take a crash course in the paranormal from editors Charlaine Harris and Toni L. P. Kelner in An Apple for the Creature, featuring thirteen all-new tales straight from the classroom. Your schooldays are supposed to be the happiest days of your life - until you start thinking of your worst school nightmares: not knowing which is your classroom door; finding yourself naked in Assembly! But those fears will pale in comparison to these thirteen original stories, which take academic anxiety to whole new realms. You'll need more than an apple to stave off the creatures in these spooky scholastic stories!

Featuring 13 all-new original tales out of school by Ilona Andrews, Amber Benson, Rhys Bowen, Mike Carey, Charlaine Harris, Donald Harstad, Steve Hockensmith, Nancy Holder, Faith Hunter, Toni L.P. Kelner, Marjorie Liu, Jonathan Maberry, Thomas Sniegoski.

 

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Astra

Like every child in Is-Land, all Astra Ordott wants is to have her Security Shot, do her National Service and defend her Gaian homeland from Non-Lander 'infiltrators'. But when one of her Shelter mothers, the formidable Dr Hokma Blesser, tells her the shot will limit her chances of becoming a scientist and offers her an alternative, Astra agrees to her plan.

When the orphaned Lil arrives to share Astra's home, Astra is torn between jealousy and fascination. Lil's father taught her some alarming ideas about Is-Land and the world, but when she pushes Astra too far, the heartache that results goes far beyond the loss of a friend.

If she is to survive, Astra must learn to deal with devastating truths about Is-Land, Non-Land and the secret web of adult relationships that surrounds her.

 

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Be My Enemy

Everett Singh has escaped from his enemies with the Infundibulum - the key to all the parallel worlds. But his freedom has come at a price: the loss of his father to one of the billions of parallel universes in the Panopoly.

E1 was the first Earth to create the Heisenberg Gate, the means to jump between worlds, but it was quarantined long ago. No one goes in... and nothing comes out. But E1 has something that Everett needs: the means to find his father.

It's lucky that he has the support of Captain Anastasia Sixsmyth, her daughter Sen and the unique crew of the airship Everness, because Everett is about to discover the horrifying secret of E1 and, with it, his deadliest enemy.

 

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The Best of All Possible Worlds

This is a story of hope. Grace Delarua, a civil servant with the government of Cygnus Beta, remembers when the Sadiri arrived on their planet, a galactic hinterland for pioneers and refugees.

This is a story of survival. Dllenahkh, leader of the small group of Sadiri settlers on Cygnus Beta, remembers the cool strong blues and gentle sunlight of his home world. He also remembers the moment he was told his planet was destroyed.

This is a story of love. Now they must work together to rebuild his decimated population by searching for the last surviving members of his race.

This is a story about finding the best of all possible worlds.

 

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Binary

Zavcka Klist has reinvented herself: no longer the ruthless gemtech enforcer determined to keep the gems they created enslaved, she's now all about transparency and sharing the fruits of Bel'Natur's research to help gems and norms alike.

Neither Aryel Morningstar nor Dr Eli Walker are convinced that Klist or Bel'Natur can have changed so dramatically, but the gems have problems that only a gemtech can solve. In exchange for their help, digital savant Herran agrees to work on Klist's latest project: reviving the science that drove mankind to the brink of extinction.

Then confiscated genestock disappears from a secure government facility, and the more DI Varsi investigates, the closer she comes to the dark heart of Bel'Natur and what Zavcka Klist is really after - not to mention the secrets of Aryel Morningstar's own past...

 

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Blood's Pride

A generation has passed since the Norlanders' great ships bore down on Shadar, and the Dead Ones slashed and burned the city into submission, enslaving the Shadari people.

Now the Norlander governor is dying, and as his three alienated children struggle against the crushing isolation of their lives, the Shadari rebels spot their opening and summon the Mongrel, a mysterious mercenary warrior who has never yet lost a battle. But her terms are unsettling: she will name her price only after the Norlanders have been defeated.

A single question is left for the Shadari: is there any price too high for freedom?

 

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Blood Therapy

Kismet Knight is the Vampire Shrink. She's capable, intelligent and grounded, and she knows exactly how to handle her patients, whether they're vampire wannabes - or the real thing. But when it comes to her love life she's on less steady ground. Devereux, her mysterious and sexy-as-hell vampire lover, has become preoccupied and possessive.

Needing a break, Kismet heads to the American Psychological Association's annual conference in New York - but it's not long before her new life intrudes. The monster who stalked her three months earlier reappears, her bloodsucking clients won't leave her alone, and there are ghosts haunting the hotel.

So much for Kismet's nice, ordinary life...

 

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Blood Will Follow

Ulfar Thormodsson and Audun Arngrimsson survived the battle for Stenvik, although at huge cost. They have suffered much worse than heartbreak; they have lost the very thing that made them human: their mortality.

While Ulfar heads home, looking for the place where he thinks he will be safe, Audun runs south. But both men are about to discover that they cannot run away from themselves. For King Olav has left the conquered town of Stenvik in the hands of his lieutenant so he can journey north, following Valgard in the search for the source of the Vikings' power.

And all the while older beings watch and wait, biding their time. There are secrets yet to be discovered...

 

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Cemetery Girl

Calexa Rose Dunhill was just fourteen when she woke in a cemetery. Bruised, bloody and left for dead, with no memory of her previous life, she took a new name from the headstones that surrounded her.

Now, three years on, Calexa still lives in Dunhill Cemetery, struggling with the desire to know her true identity - and the all-consuming fear of what she might discover when she does.

Then, when she witnesses a gang of teenagers staging a stunt that goes horribly, fatally wrong, Calexa Rose Dunhill discovers she has a unique ability. One she cannot control...

 

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The Child Eater

On Earth, the Wisdom family has always striven to be more normal than normal. But Simon Wisdom, the youngest child, is far from normal: he can see the souls of the dead. And now the ghosts of children are begging him to help them, as they face something worse than death. The only problem is, he doesn't know how.

In a far-away land of magic and legends, Matyas has dragged himself up from the gutter and inveigled his way into the Wizards' college. In time, he will become more powerful than all of them - but will his quest blind him to the needs of others? For Matyas can also hear the children crying.

But neither can save the children alone, for the child eater is preying on two worlds...

 

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The City's Son

Hidden under the surface of everyday London is a city of monsters and miracles, where wild train spirits stampede over the tracks and glass-skinned dancers with glowing veins light the streets.

When a devastating betrayal drives her from her home, graffiti artist Beth Bradley stumbles into the secret city, where she finds Filius Viae, London's ragged crown prince, just when he needs someone most. An ancient enemy has returned to the darkness under St Paul's Cathedral, bent on reigniting a centuries-old war, and Beth and Fil find themselves in a desperate race through a bizarre urban wonderland, searching for a way to save the city they both love.

 

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City of Stairs

You've got to be careful when you're chasing a murderer through Bulikov, for the world is not as it should be in that city. When the gods were destroyed and all worship of them banned by the Polis, reality folded; now stairs lead to nowhere, alleyways have become portals to the past, and criminals disappear into thin air.

The murder of Dr Efrem Pangyui, the Polis diplomat researching the Continent's past, has begun something and now whispers of an uprising flutter out from invisible corners. Only one woman may be willing to pursue the truth - but it is likely to cost her everything.

 

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Crimson Psyche

When Kismet Knight became the Vampire Psychologist, she didn't bank on discovering that vampires are, in fact, real - let alone falling for an 800-year-old master vampire.

But that's now the least of her worries. A hunter is out there, and he has plans for Kismet. When a strange, cold darkness brushes the back of her thoughts, it awakens Lust, a dangerous part of her psyche she cannot control.

Kismet had better hope that her friends will find the answers, because this is enough to make anyone lose their mind...

 

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Curious Warnings

Montague Rhodes James - M. R. James - was an English academic and provost of King's College and Eton. He started writing ghost stories to entertain his friends... one hundred and fifty years after his birth he is now revered as the father of the modern English ghost story.

This gorgeous hardback collection contains all thirty-five of M.R. James's highly acclaimed ghost stories, including the classics: 'Oh Whistle, and I'll Come to You, My Lad' and 'Canon Alberic's Scrapbook'. As well as a foreword by Clark Ashton Smith and an extended Afterword by Stephen Jones the book is gloriously illustrated by award-winning artist Les Edwards, who has provided a frontispiece and a dozen full-page illustrations, as well as many small pictures throughout the text.

Like Gollancz's Black Books (Necronomicon and Conan), this is a wonderful book that should be part of every reader's personal library.

 

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Daughter of the Blood

The Darkness has had a Prince for a long, long time. Now the Queen is coming.

For years the realm of Terreille has been falling into corruption, as the powerful Queens who rule it have turned to cruelty.

But there is hope - a prophetic vision has revealed the coming of a Queen more powerful than any other. And once the foundations of her power - father, brother, lover - are in place, she will emerge from the darkness, bringing freedom.

For she is the living myth, dreams made flesh; not just any witch, but Witch.

 

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The Demi-Monde: Fall

For thousands of years the Grigori have lain hidden, dreaming of the day when they will emerge from the darkness. Now that day draws close.

Norma, Trixie and Ella fight doggedly to frustrate these plans, but they need help. Percy Shelley must lead Norma to the Portal in NoirVille so she can return to the Real World. Trixie's father must convince her that, if she is to destroy the Great Pyramid standing in Terror Incognita, she must be prepared to die. And Vanka Maykov - though not the man she knew and loved - must guide Ella to the secret enclave of the Grigori, where she will face the most chilling of enemies.

In this explosive finale to the Demi-Monde series, our heroes will come to understand that resisting evil will require courage, resolve... and sacrifice.

 

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The Demi-Monde: Spring

The Demi-Monde is a computer-simulated training ground for soldiers. Populated by history's most notorious leaders, it is truly a Cyber-Hell.

Ella Thomas was sent there to rescue Norma, the president's daughter, but it has all gone horribly wrong, and now Norma herself must lead the resistance. But first she must come to terms with the knowledge that those she thought were her friends are now her enemies. To triumph she must be more than she ever believed she could be ... or perish, in both worlds.

 

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The Demi-Monde: Summer

Eight-thousand years ago the Deluge destroyed the empire of the Lilithi, setting the race of super-warriors known as the Grigori loose in the outside world. They have lain hidden until now when - thanks to the creation of the dystopian virtual reality that is the Demi-Monde - they at last stand ready to achieve mastery of the Real World - and to cull HumanKind in the Final Solution.

Three girls stand between them and victory: Norma Williams, trapped in the nightmare that is the Coven, the viciously misandric Sector of the Demi-Monde; Ella Thomas, enslaved by the spirit of Lilith-come-again; and Trixie Dashwood, consumed by her hatred for Heydrich and his evil ForthRight.

 

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The Detainee

When the fog comes down and the drums start to beat, the inhabitants of the island tremble: for the punishment satellites - which keep the tyrannical Wastelords at bay - are blind in the darkness, and the islanders become prey.

The inhabitants are the old, the sick, the poor: the detritus of Society, dumped on the island with the rest of Society's waste. There is no point trying to escape, for the satellites - the invisible eyes of the law - mete out instant judgement from the sky.

The island is the end of all hope - until 'Big Guy' Clancy finds a blind woman living in a secret underground warren, and discovers a reason to fight.

 

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The Emperor's Knife

A plague is attacking the Cerani Empire: as the geometric patterns cover the skin, so the victims fall under the power of the Pattern Master.

Only three people stand in his way: a lost prince, a world-weary killer, and a young girl who once saw a path through the waving grass.

 

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Empress of the Sun

When Everett Singh's dad was randomly sent to one of the many parallel worlds in the multiverse, Everett discovered a way to find him on the quarantined planet E1, home of the terrifying Nahn. Now he, along with the crew of the airship Everness, has followed a trail to the next world and his father.

But this is a world where dinosaurs have had sixty-five million years to evolve, where death is the key to the throne and where the Empress of the Sun has a plan to wipe out every other creature on her planet and then take her conquest to Earth. All she needs is Everett's infundibulum...

 

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Fearie Tales

Two hundred years ago two brothers, Jacob and Wilhelm, collected together a large selection of folk and fairy tales and published them as Kinder- und Hausmärchen (Children's and Household Tales). So successful was the first collection of 88 stories that they kept adding more to subsequent editions. Since then, the tales of the Brothers Grimm have been translated into upwards of a hundred different languages and are known and loved throughout the world.

Now award-winning editor Stephen Jones has tasked some of the brightest and best horror writers in Britain, America and Europe with reinterpreting some of the traditional Hausmärchen, putting a decidedly darker spin on the classic stories.

 

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Fortune's Blight

Victory for the Shadari rebels has come at a terrible price. Hardship, superstition and a murderous cabal poison King Daryan's young regime, but help is nowhere to be found: the mercenary who led their rebellion has vanished, their Nomas allies have troubles of their own, and the Norlanders who returned home to plead - or fight - for the Shadari's independence have found themselves embroiled in the court politics of an empire about to implode.

As the foundations of the two far-flung countries begin to crack, an enigmatic figure watches from a tower room in Ravindal Castle. She is old, and a prisoner, but her reach is long, and her patience is about to be rewarded...

 

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The Fourth Gwenevere

Gwenevere, Arthur's Saxon wife, is a problem. As the dynastic cement between the British and the Saxons, her marriage to Arthur will result in a child that will unite both sides. At least, that would have been the plan, had the Great Duke Arthur not died and left the petty kings of Britain to squabble over his title.

Only Morvran, Arthur's chief fixer, has the wit to see that the Fourth Gwenevere is the key to maintaining a crumbling peace. But when she is abducted, it seems that all hopes might disappear with her.

For, in a world where swords and horses have names of honour, where poets speak as oracles of a shifting truth and the raiding of Saxon warriors is set to ruin Britain, perhaps it's only the Fourth Gwenevere herself who has the real solution?

 

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The Galaxy Game

For years, Rafi Delarua saw his family suffer under his father's unethical use of psionic power. Now the government has Rafi under close watch but, hating their crude attempts to analyse his brain, he escapes to the planet Punartam, where his abilities are the norm, not the exception. Punartam is also the centre for his favourite sport, wallrunning - and thanks to his best friend, he has found a way to train with the elite.

But Rafi soon realises he's playing quite a different game, for the galaxy is changing; unrest is spreading and the Zhinuvian cartels are plotting, making the stars a far more dangerous place to aim. There may yet be one solution - involving interstellar travel, galactic power and the love of a beautiful game.

 

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Games Creatures Play

Everyone plays something - whether it's solitaire or squash or stockcar racing, World of Warcraft or World Wrestling Entertainment tournaments, darts or dodgeball. Games bring out the best in us, the worst in us, the thing-we-never-expected in us. Human beings just naturally like to test their limits, both mental and physical - and why should the supernaturals be any different?

In their latest anthology international superstar Charlaine Harris and award-winning mystery writer Toni Kelner have collected stories that feature ghostly players, bloodthirsty interruptions, and competitions with deadly outcomes, from some of the top writers in the fantasy, horror, crime and mystery genres. Game on!

 

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Gemsigns

For years the human race suffered from a deadly Syndrome, but when a cure was found - in the form of genetically engineered human beings, gems - the line between survival and ethics was radically altered.

Now the gems are fighting for their freedom, from the oppression of the companies that created them, and against the norms who see them as slaves. And a conference at which Dr Eli Walker has been commissioned to present his findings on the gems is the key to that freedom.

But with the gemtech companies fighting to keep the gems enslaved, and the horrifying godgangs determined to rid the earth of these 'unholy' creations, the gems are up against forces that may just be too powerful to oppose.

 

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The Glass Republic

Pen's life is all about secrets: the secret of the city's spirits, deities and monsters her best friend Beth discovered, living just beyond the notice of modern Londoners; the secret of how she got the intricate scars that disfigure her so cruelly - and the most closely guarded secret of all: Parva, her mirror-sister, forged from her reflections in a school bathroom mirror. Pen's reflected twin is the only girl who really understands her.

Then Parva is abducted and Pen makes a terrible bargain for the means to track her down. In London-Under-Glass, looks are currency, and Pen's scars make her a rare and valuable commodity. But some in the reflected city will do anything to keep Pen from the secret of what happened to the sister who shared her face. The Glass Republic is the gripping sequel to The City's Son, and the second book of The Skyscraper Throne trilogy.

 

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Gleam

The gargantuan Factory of Gleam is an ancient, hulking edifice of stone, metal and glass ruled over by chaste alchemists and astronomer priests.

As millennia have passed, the population has decreased, and now only the central district is fully inhabited and operational; the outskirts have been left for the wilderness to reclaim. This decaying, lawless zone is the Discard; the home of Wild Alan.

Clever, arrogant, and perpetually angry, Wild Alan is both loved and loathed by the Discard's misfits. He's convinced that the Gleam authorities were behind the disaster that killed his parents and his ambition is to prove it. But he's about to uncover more than he bargained for.

 

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Greatcoat's Lament

Tristia is a nation overcome by intrigue and corruption. The idealistic young King Paelis is dead and the Greatcoats - legendary travelling magistrates who brought justice to the Kingdom - have been branded as traitors. But just before his head was impaled on a spike, the King swore each of his hundred and forty-four Greatcoats to a different mission.

Falcio Val Mond, First Cantor, with the help of fellow Greatcoats Kest and Brasti, has completed his King's final task: he has found his Charoites - well, one at least, and she was not quite what they expected. Now they must protect the girl from the many who would see her dead, and place her on the throne of a lawless kingdom. That would be simple enough, if it weren't for the Daishini, an equally legendary band of assassins, getting in their way, not to forget the Dukes who are determined to hold on to their fractured Kingdoms, or the fact that the heir to the throne is only thirteen years old. Oh, and the poison that is slowly killing Falcio.

That's not even mentioning the Greatcoat's Lament...

 

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Heir to the Shadows

Witch - the Queen who would bring freedom to the realms - has come, but now she is lost in darkness, and has a long road to recovery ahead of her.

While her adopted father, Saeten, waits for her to return to the living world, the third side of the triangle needed to complete the prophecy - the lover, Daemon - walks in the Twisted Kingdom on the edge of madness.

As insidious whispers and dark schemes ferment treachery and betrayal, Jaenelle must make a choice: to protect those she loves, she must be more than an heir, she must become a Queen.

 

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Home Improvement: Undead Edition

There's nothing like home renovation for finding skeletons in the closet. Now here's the perfect treat for any homeowner who's ever wondered, 'What's that creaking sound?' Editors Charlaine Harris and Toni L. P. Kelner return with an all-new collection, this time on the paranormal perils of Do-It-Yourself.

As well as a brand-new Sookie Stackhouse story there are 13 more cautionary tales of home renovation by bestselling authors Patricia Briggs, Heather Graham and Melissa Marr, amongst others. This is an outstanding line-up of frightening and funny fixer-upper tales guaranteed to shake the foundations.

 

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The Immortals of Meluha

1900 BC: the once-proud Suryavanshi rulers of the Meluha Empire are in dire peril. The empire's primary river, the Saraswathi, is slowly drying up. There are devastating terrorist attacks from the east, the land of the Chandravanshis - and to make matters worse, the Chandravanshis appear to have allied with the Nagas, an ostracised race of deformed humans with astonishing martial skills.

The only hope for the Suryavanshis is an ancient prophecy: when evil reaches epic proportions and all seems lost, a hero will emerge...

 

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Inheritance

When Calexa Rose Dunhill was left for dead in Dunhill Cemetery, the killer didn't bank on her waking up again. But when she did, she couldn't remember anything of her previous life ... nor anything about the person who's after her. 

While she tries to discover who she is - and who is trying to kill her - she hides in the cemetery. But all is not as it was before: she has developed a peculiar ability to absorb the ghosts of others and retain their memories. And when one of the only people she trusts is murdered before her, she must use that ability to seek justice. 

Calexa has become the only one who can help the restless dead, but how is she supposed to when she's trying to piece together her own life?

 

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Into the Fire

Having escaped the Island - a wasteland that housed those no longer able to contribute to society - ageing 'Big Guy' Clancy thought his fight was over. But they have returned to the mainland to find that it is not the haven they anticipated.

With the punishment satellites that kept them on the Island - and the city under control - gone, hell has been unleashed. A mysterious organisation has begun to decimate the population; those it doesn't kill outright are herded into the streets and then set free to run - for the rich and powerful to hunt. Clancy is about to discover that his work is far from over. The fires of hell don't burn much hotter than this.

 

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Irenicon

The river Irenicon is a feat of Concordian engineering. Blasted through the middle of Rasenna in 1347 using Wave technology, it divided the only city strong enough to defeat the Concordian Empire. But no one could have predicted it would become sentient, and hostile.

Sofia Scaligeri, the soon-to-be Contessa of Rasenna, is inheriting a city tearing itself apart from the inside. She can see no way of stopping Rasenna's culture of vendetta... until a Concordian engineer arrives to build a bridge over the Irenicon. He shows her that the feuding factions of Rasenna can continue to fight each other, or they can unite against Concord.

And they will need to stand together - for Concord is about to unleash the Wave again...

 

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Knife-Sworn

After a lifetime locked in his tower room, Sarmin has come into his own. He is the crowned emperor; he has wed Mesema of the horse tribes; the Pattern-Master - the being that caused a deadly plague in order to control the minds of Sarmin's people - is dead. Everything should be happy-ever-after.

But war has ignited in the north; in the Palace intricate plots blossom around the Petal Throne, and in the darkness of Sarmin's room, the remnants of the Many haunt his thoughts.

The worst damage left by the Pattern Master is about to take Sarmin unawares.

 

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The Language of Dying

Tonight is a special, terrible night.

A woman sits at her father's bedside watching the clock tick away the last hours of his life. Her brothers and sisters - all traumatised in their own ways, their bonds fragile - have been there for the past week, but now she is alone.

And that's always when it comes.

As the clock ticks in the darkness, she can only wait for it to find her...

 

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Limit

The first space elevator connects the Earth to the Moon, prompting a
breathless race between the Americans and Chinese to get to the Moon's helium-3 - the rare element that promises to solve all the world's energy problems.

In Shanghai, cyber-detective Owen Jericho has been hired to find Yoyo, a missing girl, but what started as a routine investigation soon develops into a nightmarish hunt. There's a crazed assassin hot on his heels, all because Yoyo accidentally stumbled onto a secret society called Hydra - and now it's not just her life at risk.

Following the Hydra trail takes Jericho and Yoyo round the world and finally to the Gaia, the Moon's very first hotel, where a billionaire entrepreneur is entertaining some of the world's richest and most influential men and women

But the secret society that is Hydra has its own plans for the Earth
- and the Moon. And nothing and no one will be allowed to stand in its way.

 

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Mage's Blood

Most of the time the Moontide Bridge lies deep below the sea, but every 12 years the tides sink and the bridge is revealed, its gates open for trade.

The Magi are hell-bent on ruling this new world, and for the last two Moontides they have led armies across the bridge on crusades of conquest. Now the third Moontide is almost here and, this time, the people of the East are ready for a fight... but it is three seemingly ordinary people who will decide the fate of the world.

 

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Mayhem

When a rotting torso is discovered in the vault of New Scotland Yard, it doesn't take Dr Thomas Bond, Police Surgeon, long to realise that there is a second killer at work in the city where, only a few days before, Jack the Ripper brutally murdered two women in one night.

Though just as gruesome, this is the hand of a colder killer, one who lacks Jack's emotion. And, as more headless and limbless torsos find their way into the Thames, Dr Bond becomes obsessed with finding the killer.

As his investigations lead him into an unholy alliance, he starts to wonder: is it a man who has brought mayhem to the streets of London, or a monster?

 

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Murder

Dr Thomas Bond, Police Surgeon, is still recovering from Jack the Ripper's depredations when he haunted the streets of London - and a more malign enemy hid in his shadow. Bond and the others who worked on the gruesome case are still stalked by its legacies, both psychological and tangible.

But now the bodies of children are being pulled from the Thames... and Bond is about to become inextricably linked with an uncanny, undying enemy.

 

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The Mysteries

Laura Lensky's daughter, Peri, has been missing for two years. For the police it's a closed case - she wanted to run away - but for her mother and boyfriend, Hugh, it's a different story.

When Laura hires private investigator Ian Kennedy, it is a last-ditch attempt to find her daughter before she leaves for America.

Drawn in by strange parallels to an obscure Celtic myth and his first, almost unexplainable case, Ian takes the job. But his beliefs are about to be stretched to their limit - there are darker and more devious forces at work here than any of them imagined.

 

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The Oath of the Vayuputras

Today, Shiva is a god. But four thousand years ago, he was just a man - until he brought his people to Meluha, a near-perfect empire founded by the great king Lord Ram. There he discovered he was the Neelkanth, a barbarian long prophesied to be Meluha's saviour.

But in his hour of victory fighting the Chandravanshis - Meluha's enemy - he discovered they had their own prophecy.

Now he must fight to uncover the treachery within his inner circle, and unmask those who are about to destroy all that he has fought for. Shiva is about to learn that good and evil are two sides of the same coin...

 

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Our Lady of the Streets

Ever since Beth Bradley found her way into a hidden London, the presence of its ruthless goddess, Mater Viae, has lurked in the background. Now Mater Viae has returned with deadly consequences.

Streets are wracked by convulsions as muscles of wire and pipe go into spasm, bunching the city into a crippled new geography; pavements flare to thousand-degree fevers, incinerating pedestrians; and towers fall, their foundations decayed.

As the city sickens, so does Beth - her essence now part of this secret London. But when it is revealed that Mater Viae's plans for dominion stretch far beyond the borders of the city, Beth must make a choice: flee, or sacrifice her city in order to save it.

 

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Path of Needles

Some fairy tales are born of dreams... and some are born of nightmares.

A murderer is on the loose, but the gruesome way in which the bodies are being posed has the police at a loss. Until, on a hunch, Alice Hyland, an expert in fairy tales is called in. And it is Alice who finds the connection between the body of Chrissie Farrell and an obscure Italian version of Snow White.

Then, when a second body is found, Alice is dragged further into the investigation - until she herself becomes a suspect.

Now Alice must fight, not just to prove her innocence, but to protect herself: because it's looking like she might well be next.

 

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The Pilgrims

Eric Albright, a twenty-six-year-old unemployed journalist, and Stuart Casey, a homeless old drunk, fall through a door in a graffiti-covered wall into the strange world of Levall, where a mountain-sized dragon with the powers of a god lies sleeping beneath a great white castle. Here they are the otherworlders, Pilgrims, and their lives are never going to be the same again.

In the castle the sinister Lord Vous rules with an iron fist as the Project, designed to effect his transformation into an immortal spirit, nears completion. But Vous' growing madness is close to consuming him, as is his fear of the imaginary being named 'Shadow'. And the arrival of the otherworlders in Levall is about to lend substance to that fear.

No one has ever seen what lies beyond the impossibly vast Wall that divides Levall, but the Pilgrims possess powers strong enough to break it down. If they do, what will enter from the other side?

Will Elliott's brilliantly subversive and creative imagination twists the conventions of the genre to create an unforgettable alternate-world fantasy.

 

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Planesrunner

There is not just one you, there are many yous. We're part of a multiplicity of universes in parallel dimensions - and Everett Singh's dad has found a way in.

But he's been kidnapped, and now it is as though Everett's dad never existed. Yet there is one clue for his son to follow, a mysterious app: the Infundibulum.

The app is a map, not just to the Ten Known Worlds, but to the entire multiverse - and there are those who want to get their hands on it very badly. If Everett's going to keep it safe and rescue his dad, he's going to need friends: like Captain Anastasia Sixmith, her adopted daughter and the crew of the airship Everness.

 

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The Pyre

Mandore, Rajasthan, 769 AD: Ravindra-Raj, the evil sorcerer-king, devises a deadly secret ritual, where he and his seven queens will burn on his pyre, and he will rise again with the powers of Ravana, demon-king of the epic Ramayana. But things go wrong when one queen, the beautiful, spirited Darya, escapes with the help of Aram Dhoop, the court poet.

Jodhpur, Rajasthan, 2010: At the site of ancient Mandore, teenagers Vikram, Amanjit, Deepika and Rasita meet and realize that the deathless king and his ghostly brides are hunting them down. As vicious forces from the past come alive, they need to unlock truths that have been hidden for centuries, and fight an ancient battle... one more time.

 

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Queen of the Darkness

A taint now creeps across most of the Blood - those born into power - bringing war to the Shadow-realm, Kaeleer.

In the face of such corruption, Jaenelle, the Witch Queen that rules the territory, is powerless to prevent its spread. Especially while her chosen consort - and the person needed to complete the prophecy - Daemon, remains lost.

But the Dreamweavers' webs show two paths. One will see the blood of millions spilled, the other will see the taint destroyed, and only one person need die: her.

 

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The Ravenglass Eye

Edie is a barmaid at The Tup in the small town of Ravenglass. So far, so normal. But when she is caught in a freak earthquake she subsequently develops 'The Eye - a power that allows her glimpses of other worlds and strange events.

At first Edie passes her visions off as nightmares, but when a corpse is found, murdered, she realises that she has seen this death before, and that her visions are not imaginary, but real.

Mankind had better hope that Edie finds a solution to the murders soon, because it's more than just the influence of 'The Eye' that has entered the world. A power far more malevolent has been released, and that power is hungry for death.

 

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Redemption in Indigo

Paama, who is a great cook, has returned to her family after 10 years of marriage to the gluttonous Ansige, but two years later he hires the master tracker Kwame to find her. Kwame needs the money to finance his own wanderlust and reluctantly takes the job. These events draw the attention of Chance, the Indigo Lord, one of the powerful spirits called Djombi. The Indigo Lord once wielded the power of Chaos, imbued within the Chaos Stick, but to punish him it was taken from him and given to Paama. Now he wants it back, and he has all sorts of elaborate schemes planned to induce Paama to give him back the Chaos Stick.

The narrator, sometimes serious and often mischievous, spins delicate but powerful descriptions of locations, emotions, and the protagonists' great flaws and great strengths as they interact with family, poets, tricksters, sufferers of tragedy, and - of course - occasional moments of pure chaos.

 

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Regeneration

The gillungs - waterbreathing, genetically modified humans - are thriving. They've colonised riverbanks and ports long since abandoned to the rising seas and the demand for their high-efficiency technologies is growing fast. But as demand grows, so do fears about their impact on both norm businesses and the natural environment.

Then, a biohazard scare at Sinkat, their colony on the Thames, fuels the opposition and threatens to derail the gillungs' progress. But was it an accident, or was it sabotage?

DCI Sharon Varsi has her suspicions, but her investigations are compromised by family ties. And now there is a new threat: the brilliant, psychotic Zavcka Klist is about to be released from prison - and she wants her company back.

 

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Righteous Fury

The elves, dwarves and humans all know the älfar to be dark, relentless warriors. This is their time.

In Dson Faïmon, the realm of the älfar, the warriors are planning a military campaign. Caphalor and Sinthoras are looking to enlist a powerful demon to strengthen their army - but the two älfar have very different goals. While Caphalor is determined to defend the borders of their empire and no more, the ambitious Sinthoras is intent on invasion: and he has the kingdoms of dwarves, elves and men firmly in his sights.

 

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Rook Song

Astra Ordott is in exile. Evicted from Is-Land for a crime she cannot regret, she has found work in an ancient fortress in Non-Land: headquarters of the Council of New Continents, the global body charged with providing humanitarian aid to the inhabitants of this toxic refugee camp.

Recovering from a disorienting course of Memory Pacification Treatment, Astra struggles to focus on her overriding goals - to find her Code father and avenge the death of her Shelter mother, Hokma.

But can the CONC compound director, the ambiguous Major Thames, protect her from the hawk-eyed attentions of her old enemies? And who in this world of competing agendas can she trust? The deeper Astra ventures into this new world, the more she realises her true quest may be to find herself.

 

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Scarlet Tides

The Moontide has come, and a scarlet tide of Rondian legions is flooding into the East, slaughtering and pillaging in the name of Emperor Constant. But the Scytale of Corineus, the source of ultimate magical power, has slipped through the emperor's fingers. His ruthless Inquisitors are desperately seeking the artefact, before it falls into the hands of those who would bring down the Empire.

But there are some who have pledged to end the cycle of war and restore peace to Urte. They are the unlikeliest of heroes: a failed mage, a gypsy and a lowly market-girl.

As East and West clash more violently than ever before, Urte will discover that love, loyalty and truth can be forged into weapons as deadly as swords and magic.

 

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The Secret of the Nagas

The hunt is on. Shiva, the man believed to be the prophesied Neelkanth - the destroyer of evil - will not rest until he finds his demonic adversary; the Naga warrior that killed his closest friend and now stalks his wife.

But the rise of evil is everywhere and Shiva's own philosopher guides have betrayed his unquestioning faith by accepting aid from the dark side. Even the perfect empire of Meluha hides a terrible secret.

Shiva's search for truth takes him across the length and breadth of ancient India: a land of deadly mysteries where nothing is what it seems.

 

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Seoul Survivors

A meteor known as Lucifer's Hammer is about to wreak destruction on the earth, and with the end of the world imminent, there is only one safe place to be.

In the mountains above Seoul, American-Korean bio-engineer Dr Kim Da Mi thinks she has found the perfect solution to save the human race. But her methods are strange and her business partner, Johnny Sandman, is not exactly the type of person anyone would want to mix with.

Drawn in by their smiles and pretty promises, Sydney - a Canadian model trying to escape an unhappy past - is an integral part of their scheme, until she realises that the quest for perfection comes at an impossible price.

 

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Shadow

Eric and Case came to the world of Levaal through a door in an old railway arch, and it wasn't long before they found themselves caught up in the war to control this strange land. But the Wall at World's End, which once divided Levaal, has been brought down. Eric and his companions are forced to flee from the Tormentors, the dreadful creatures that poured through the breach, and there are rumours that one of the great dragons has escaped its sky prison.

But there is even more to fear, for the transformation into a god of Vous, Friend and Lord of the world, is almost complete, and a being called Shadow who looks remarkably like Eric is wandering Levaal with great power but no purpose it yet understands. The end might be coming faster than anyone thinks.

 

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The Silver Bough

Appleton is a small town nestled on the coast of Scotland. Though it was once famous for the apples it produced, these days it's a shadow of its former self.

But in a hidden orchard a golden apple dangles from a silver bough, an apple believed lost forever. The apple is part of a legend, promising either eternal happiness to the young couple who eat from it secure in their love - or a curse, for those who take its gift for granted.

Now, as the town teeters on the edge of decline, the old rituals have been forgotten and the mists are rolling in. And in the mist, something is stirring...

 

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The Snowmelt River

On the summit of the fabled mountain Slievenamon in Ireland there is a doorway to an ancient land of terrible power. The gate of Feimhin has lain closed for centuries, the secret of its opening long lost.

But now four orphans drawn together by Fate must pass through the portal to face their destinies. What they find beyond is the enchanted but war-ravaged world of Tír, a strange land peopled by beings of magic. Here death waits at every corner and they must learn to fight if they are to survive.

And they'd better learn quickly, because their enemy, the Tyrant of the Wastelands, is growing in power.

 

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Spira Mirabilis

In the 1347th year of Our Lady the engineers of Concord defeated the fractious city-state of Rasenna using the magical science of Wave Technology. The City of Towers fought back, and for a while Concord's plans for domination were halted.

But First Apprentice Torbidda regrouped, and reformed Concord to his own design. Now he is in absolute control, and plotting the final battle that will pacify Etruria... permanently.

Contessa Sofia Scaligeri could rally her people once again, but she is far away in the Crusader Kingdom of Akka, trapped with her son by the tyrant Queen Catrina.

Darkness is falling. The final battle must be fought and the tide must be turned, lest evil reign forever.

 

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The Sword of Feimhin

The Tyrant's control of the Fáil has increased so much that now he threatens Earth as well as Tír.

In a violently dystopic London, where Mark and Nantosueta are searching for Padraig and the Sword of Feimhin, Penny Postlethwaite, a gifted teenager, is mapping two Londons, the tormented 'City Above' and an eerie 'City Below'. On Tír, Alan's Shee army is intent on attacking Ghork Mega, the Tyrant's capital city, but obstacles obstruct his path at every turn. And in Dromenon Kate finds herself entering the Land of the Dead in her hunt for the serpent-dragon Nidhoggr.

Day by day and hour by hour, the looming threat grows.

 

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Swords of Good Men

For Ulfar Thormodsson, the Viking town of Stenvik is the last stop on a two-year-long journey, before he goes home.

But for other, larger powers, Stenvik is about to become the meeting ground in a great war: one that will see a clash of the old gods versus the new White Christ. One that will see blood wash the land.

As Ulfar becomes ever-more involved in the politics of the town, and prepares to meet these armies in a battle for Stenvik's freedom, he Is about to learn that not all his enemies stand outside the walls.

 

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The Tower Broken

The world is at breaking point. The nothing, a terrible darkness caused by the festering wounds of a god, bleeds out the very essence of all, of stone, silk - and souls. Emperor Sarmin thought he had stopped it, but it is spreading towards his city, Cerana - and he is powerless to halt the destruction.

Even as Cerana fills with refugees, the Yrkmen armies arrive with conquest in mind, but they offer to spare Sarmin's people if they will convert to the Mogyrk faith.

Time is running out for Sarmin and his wife, Mesema: the Mage's Tower is cracked; the last mage, sent to find a mysterious pattern-worker in the desert, has vanished; and Sarmin believes his kidnapped brother Daveed still has a part to play. The walls are crumbling around them...

 

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The Tower of Bones

Fate has brought together four young people from our world into the enchanted world of Tír. Together Kate, Alan, Mark and Mo present a formidable new force for good in this war-ravaged world: they are Hope for the millions of oppressed peoples that live here.

The four have been split up, with one of their number kidnapped, one lost and one changing almost beyond recognition, and it falls to Alan to unite them once again and restore their strength.

But the Great Witch Olc, scheming in her Tower of Bones, is planning to lure Alan into a trap. And she has resurrected the demigod Fangorath, a dreadful force for malice, for her own evil ends.

 

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Traitor's Blade

Falcio is the first Cantor of the Greatcoats. Trained in the fighting arts and the laws of Tristia, the Greatcoats are travelling Magisters upholding King's Law. They are heroes. Or at least they were, until they stood aside while the Dukes took the kingdom, and impaled their King's head on a spike.

Now Tristia is on the verge of collapse and the barbarians are sniffing at the borders. The Dukes bring chaos to the land, while the Greatcoats are scattered far and wide, reviled as traitors, their legendary coats in tatters. All they have left are the promises they made to King Paelis, to carry out one final mission.

But if they have any hope of fulfilling the King's dream, the divided Greatcoats must reunite, or they will also have to stand aside as they watch their world burn...

 

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Unholy War

Shaliyah, birthplace of the Prophet, now has a new name: Mother of Victories. In the wake of the devastating battle before her walls, everything has changed: the East is rising, bringing equal measures of hope and despair to the magical world of Urte.

For Elena Anborn and Kazim Makani, Salim's victory is a call to arms against the renegade spymaster Gurvon Gyle. For Queen Cera Nesti of Javon, it is a beacon as she seeks new ways to overthrow her husband, the usurper king, and reclaim Javon for her brother. For Ramon Sensini, trapped behind enemy lines with the shattered remnants of the Southern Army, it is more evidence of a world gone mad.

And while the armies of east and west clash in ever-more-bloody conflict, emperors, Inquisitors, Souldrinkers and assassins all have their attention turned elsewhere as they hunt the Scytale of Corineus. This artefect is the key to ultimate power, and it's in the hands of the most unlikely of guardians: failed mage Alaron Mercer and market-girl Ramita Ankesharan, pregnant widow of the world's greatest mage. What they choose to do with the Scytale could change the world forever.

 

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The Unquiet House

Mire House is dreary, dark, cold and infested with midges. But when Emma Dean inherits it from a distant relation, she immediately feels a sense of belonging.

It isn't long before Charlie Mitchell, grandson of the original owner, appears claiming that he wants to seek out his family. But Emma suspects he's more interested in the house than his long-lost relations. 

And when she starts seeing ghostly figures, Emma begins to wonder: is Charlie trying to scare her away, or are there darker secrets lurking in the corners of Mire House?

 

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The Vampire Shrink

As a rational scientist who knows full well that vampires are all hokum, Kismet Knight is the perfect choice to counsel troubled wannabe vamps. That is until she meets Devereux: a sexy, mysterious man who claims to be a real - and immensely powerful - 800-year-old vampire. Before she knows what's happening, she is pulled into a whirlwind of inexplicable events that start her questioning everything she once believed about the paranormal.

Kismet Knight is about to achieve her dream job - but becoming the Vampire Shrink is going to change her life. Forever.

 

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The Warring States

After the rout at Rasenna, Concord faces enemies on all fronts, and nobody believes that the last surviving Apprentice is equal to these crises - but Torbidda didn't become Apprentice by letting himself be manipulated.

While Sofia is struggling to understand her miraculous pregnancy, the City of Towers grows wealthy. But it's not long before the people of Rasenna start arguing again, and as the city falls apart once more, Sofia realises she must escape Etruria to save her baby.

When prophecy leads her to another cesspit of treachery, the decadent Crusader kingdom of Oltremare, Sofia begins to despair, for this time she can see no way out...

 

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World's End

Vous has ascended to godhood and Eric and Aziel return to the castle to defeat the Arch Mage. The sky dragons offer Eric a throne, and objects of great power - but what do they want in return?

Meanwhile, at World's End, the haiyens have made contact. They say they have come to help, but is it possible they have another agenda?

 

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Your Brother's Blood

Thomas is thirty-two. He comes from the small town of Barkley. He has a wife there, Sarah, and a child, Mary; good solid names from the Good Book. And he is on his way home from the war, where he has been serving as a conscripted soldier.

Thomas is also dead - he is one of the Walkin'.

And Barkley does not suffer the wicked to live.

 

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Your Servants and Your People

Seven years after Thomas returned as a Walkin', the McDermott family are looking for a new life and Thomas has set his heart on starting a farmstead near the remote outpost of Fort Wilson.

But the teachings of J.S. Barkley are not so easily forsaken - there are those who would see the sinners dead, and they are slowly closing in.

 

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